Harbor Lights
Six characters for a lighthouse-town adventure series, built so the whole cast reads at forty pixels.
Ten productions - series, games, mascots and two pitch bibles - every cast with its turnaround, expression sheet and props.
Six characters for a lighthouse-town adventure series, built so the whole cast reads at forty pixels.
A forest of foragers for a cozy cooking game: every creature shaped around what it carries.
A preschool series about a bakery that only opens after dark: soft shapes, no sharp corners anywhere in the cast.
Scrapyard racers for a kart game: robots built from what a scrapyard actually has.
A mascot family for a river ferry company: a boat with a face and the crew who sail him.
A short film cast for one orchard in autumn: a grandmother, a boy and the things that live in the trees.
A cast of ingredients for a soup brand's winter campaign: vegetables with opinions.
A marsh-country fantasy cast for a story game: tall, thin and lit from below.
My own pitch: robots who run a radio station that only broadcasts between two and five in the morning.
A pitch about bird couriers: the smallest cast I have drawn and the one with the most hats.